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Boss is working on the security

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 11 
 on: November 19, 2020, 03:56:30 PM 
Started by rdl-admin - Last post by raydlee
There's more going up now, mainly a shell to recognise my rights from the network details

 12 
 on: November 18, 2020, 07:46:28 PM 
Started by rdl-admin - Last post by rdl-admin
various plans but aiming on creating something soon

 13 
 on: November 18, 2020, 07:45:52 PM 
Started by rdl-admin - Last post by rdl-admin
This has been in stasis for a while, mainly because I'm not sure about security and haven't been convinced since starting the board

 14 
 on: March 21, 2020, 07:49:33 PM 
Started by rdl-admin - Last post by rdl-admin
I am currently greatly unwell, but attempting to assemble the most basic of trials from the latest Unity Creator Kit for FPS games.

Sore of throat and weak of spirit, I'm still trying to create . . .

 15 
 on: November 17, 2019, 01:59:55 PM 
Started by raydlee - Last post by raydlee
AI can provide the basic interpretation of the world universally for each NPC using the same neural preprocessor. Each NPC will then have it's own higher-level neural processing performed on it's own version of the world provided by the preprocessor from their own point of view.

This does mean that the preprocessor will be handling the world from each NPC's PoV, but this leaves much less processing for the NPC to do individually, and the lag can realistically be attributed to the level of IQ for each NPC by prioritising NPCs which have higher IQs naturally increasing their response times and levels of perception. Thus the NPCs become more realistically 'human' in their responsiveness.

Welcome to the 'real' world, Neo.

 16 
 on: November 16, 2019, 02:46:18 PM 
Started by rdl-admin - Last post by theballgamelite
Well, it's later and there's much more to tell regarding the Lump. You'll find the admin confessions stories elsewhere on the board.

 17 
 on: November 16, 2019, 02:44:26 PM 
Started by rdl-admin - Last post by theballgamelite
The Ball Game is only available on Android - it does contain some screen samples from games currently in development.

 18 
 on: March 19, 2019, 02:40:11 PM 
Started by rdl-admin - Last post by rdl-admin
I recently saw a tattoo on Tumblr which said "What's your damage?" and it reminded me that we're all damaged in some way and I hadn't really considered describing my own personal damage. I hadn't done this laregely because I've personally taken responsibility for mitigating and repairing said damage ostensibly from when I reached the age of majority (18 in the UK), even though it took some years for me to realise the extent of the damage, and then some years more to realise the importance to me, those around me, and the world at large, and the universe in general.
Having said that, I realise that I'm not Charles Dickens, Darwin, or Dance, so I quietly pursue my own repairs and try to make good in my life.
I don't want to disturb other's and so I don't bother people much, but this is a damaged point of view - I have to express my needs and wants in communication otherwise I might as well not exist. I would ideally prefer a middle ground of open, honest communication, but very few people are undamaged enough to want this so I make up for it with tolerance and understanding. Most people mistake this for weakness and/or interest and become offended when I offer an opinion based on personal experience, so I tend not to involve myself with people unless they prove actually well-balanced first.
In moral and spiritual terms, I could best be described as a nihilist, except that others like Nietsche were prone to black and white observations, whereas I can accept the grey, static nature of the universe, and our anti-entropic role of survival within it. The question of existence is essentially self-defeating since humanity is to the universe as a spider is to a bath.

Having the chance to create has now opened up a plethora of options much like Pandora's box - I've just released a skill-based ball-rolling puzzle game on mobile and that's just the entry point. I already have two board games, and two free-roam adventure games under early development one of which is a series of games extending character development across a dynasty, and I also have plans for a much bigger project whose limitations have not been bounded yet. Generally speaking, the larger projects have already been in my head developing for about 30 years or so, but having the opportunity to actual bring them to market is nothing short of inspirational.

 19 
 on: March 18, 2019, 07:41:46 PM 
Started by rdl-admin - Last post by rdl-admin
I've been working on this sort of thing for a while now - I had a career in IT which I fell away from and eventually emigrated because I wanted to create something and there weren't the resources back then to make anything of interest.

I wasn't an IT professional, I wasn't a programmer, I wasn't a computer technician. I was a frustrated author.

When I was 13 years old, I was writing an essay homework for a History assignment, and I had taken about two hours writing before my parents objected and told me that was long enough. This was a shock - up to that point, those two hours had me in my own world, creating lives and events, drawing a story from the nothing but an idea, and that world was, for me, more important than anything I had ever done before or since. The destruction of that story was the greatest loss in my life. The history essay was simply the story of the capturing of a mammoth by driving it down a man-made corridor into a hole. Nothing of any great interest, but at 13 years old I was devastated.

I still want to tell a story, create something, use my imagination for more that just seeing the universe as a sparkly grey goo destined to death by entropy.

We'll see. More later.

 20 
 on: March 17, 2019, 01:32:26 PM 
Started by rdl-admin - Last post by rdl-admin
'Liquid Gold Software' is a notion dependent in part upon the development and interest in the game 'The Ball Game - Lite'.

I, Raymond David Lee, am the lead developer and provide the moral balance for the organisation. Watch it, son.

In this app, we are keeping records of the anonymous google authorization id, the current app version, and menu choices made in the app. We also keep a copy of this in the apps memory on your device as a 'cookie' to remind us of your choices in our app. That can be deleted, but each time the app is run it will check and create a new one at random if necessary. All your old data will then be unobtainable by anyone without the key, and eventually deleted. Whether or not this gets popular.

There is no personally identifiable information, nor are there any financial or payment details collected or maintained by this app or it's databases in any way.

Raymond David Lee and Liquid Gold Software are not currently affiliated or licenced with any other organisations. We're *that* lonely. And I am *that* sad.

Adverts in this app are served by the UnityAds API and we comply with their accords which have been drawn up to comply with the GDPR guidelines. There are also hints at other LGS products in the pipeline, but you've got to really look for those and although everyone has an equal chance at finding them, some are in really specific places and you've really got to be pushing the envelope to get to them.

To check for your recorded decision on consent, tap 'options' to get the options screen, then tap 'Privacy Policies' in the bottom right to get the Policies screen, and in the bottom left will be a button with either 'GDPR Consent' or 'GDPR No Consent' depending on whether you're currently agreeing to or declining from personalised advertising. The current status of your consent is passed on to Unity's advertising API every time that an advert is requested.

The code within this app is entirely developed,  maintained and owned by Raymond David Lee and Liquid Gold Software (using the Unity3d engine and Microsoft's Visual Studio c# IDE) as of 2019/mar/17.

Do you want to know more?

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